![]() All of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Can I use this for other VR games? Or other Unity games?.putting an avatar base up on gumroad) or making public. But please don't include the package in avatars that you're selling multiple copies of (e.g. you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g. I am not responsible if a VRChat update breaks the avatar/asset but I will do everything to fix it Do not gatekeep the avatar/asset, if used for content If used Credit me TheThiccwitch2396 DO NOT REMOVE MY LOGO FROM THE TEXTURES PROTECTED BY PROTECTMYWORK. Can I put this onto avatars I make as commissions or plan to sell? Browse over 1.6 million free and premium digital products in education, tech, design, and more categories from Gumroad creators and online entrepreneurs.(I'll add a feature for this into the installer in the future) There's a "ThiccWaterTesting.unity" scene included to help with this. Search, download, and share free content from th. To use a different color, duplicate one of the material folders ("Clear (70)" or "White (69)"), and change the "Stencil Layer" in each of the new materials to a different value (anything between 2 and 255 should work fine), then put the new materials into your particle emitters. Post in our website-suggestions Discord Channel Discover 43 All VRChat assets including avatars, 3D models, animations, sounds and more, sorted by Latest. if you make one of your liquids pink, everyone else using the same liquid in your world will have theirs turn pink, too. The "Processor" material controls the color/transparency of each different liquid, but the stencil layers that different liquids use are shared between users in the same world i.e. ![]() Make sure Scene Lights are enabled in the editor and that the "Depth Provider" object is active I can't see the particles in the Unity editor Physbones (VRchats version of dynamic bones) is included in their SDKThank you to RyujinZERO for creating the Avali species, and DragonSkyRunner for the digi leg tutorialPLEASE NOTE that this avatar is NOT quest compatibleInstructionsMake a new Unity (2019.4.An update's in the works to use projected textures which will splat onto anything in the line of fire. The particle systems use "Collision Quality: Medium", which only hits static colliders, and (as far as I know) VRChat creates a dynamic collider for your own avatar and no colliders for anyone else, so it has no way of knowing if it hit something. Can I add multiple emitters to my avatar? Can they be triggered separately?Īs of v1.3, you can! Emitters have been put into Emitter Groups that can be enabled independently, and each group can attach to multiple bones for firing off at the same time.ThiccWater liquid system for VRChat avatars
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